We plan on teaching the class again next year. We are in the process of getting a larger computer lab, or multiple labs, set up at the middle school.
6th grad Programming Class
LTD Automation Divisional Award Q2 2013
LTD Automation Divisional Award Q1 2014
intel html5 xdk hack-a-thon : 1st place
My PADNUG .net usergroup presentation: App marketing and cross-platform dev. With Revenue, downloads, retention data
“Making Money with Apps in Your Spare Time” Tips & tricks for generating profit-building apps for WP8/Win8. Jimmy will review what worked and what didn’t for him. He’ll display analytical data to support his findings and demo cross-platform efforts using HTML5 running at 60fps!
200+ attendees with very positive feed back.
Frog log in html5 working on 10 different devices using XDK
The tournament software is a web based and mobile optimized solution needed for our growing tournaments. After volunteering to run the pairings and scoring for local grade school chess club tournaments, we ran into multiple bottlenecks. We tried different open source softwares and none could support larger groups than 50 without delaying the tournaments timeline even with multiple scorekeepers. I designed a web based solution designed for mobile and tables that allows multiple scorekeepers to enter scores at the same time. The software allows for quick corrections by coaches and exception without halting the full tournament. The parents could also see their children’s scores win real time. We have ran multiple tournaments with 200+ students all of which ended on time or a head of schedule all paperless and without cables. All registration, scorekeeping and pairing were done on mobile devices or tablets. Other tournament software were limit in the pairing algorithm. The new system took into account grade, school, previously played opponents, and ELO ranking. All the weights can be adjusted on the fly as seen fit by the coaches. Once pairing are created, the students start finding their next table, often even before we announce a new round.
FrogLog html5 Mobile Demo
- Uses Canvas for all draw calls
- Uses “requestAnimationFrame“ for GPU accelerated draw loop. Each scene has 10-80 moving objects. Simple particle physics engine.
Andriod 2.3: 30 fps
Andriod 4.0: 30-45 fps
Andriod 4.1+: 60 fps
Windows Phone 8: 60 fps
Windows 8 Metro: 60 fps
Iphone: 60 fps
Kindle: 40-60fps (in default browers), 30 in android web view
Almost 2 million download in the windows phone marketplace. Combined with windows 8 store, we are over 2 million.
Roller Coaster ranked #1 in all game for a week in the window phone marketplace.
Roller Coaster is a simulation game built by my brother(Mark Dickinson) and me using XNA and Silverlight.